Much like the cleric and ranger, though the druid has access to more unique spells than the bard, wizard, or sorcerer, the sheer uniqueness that came with being a 4th edition druid just isn’t replicated in 5E. This spell list also introduces a number of self buffs that can be cast before entering beast form, enabling a unique ability while in beast form.

Some of these druid spells add a new mechanic to the game with this concept, and therefore are not for every player or game and must be used at DM’s discretion. Because they are an entirely new mechanic, I’d love to know how they work in practice within your own groups. During my testing, it personally came across as a unique mechanic that makes a druid more formidable on their own, rather than being just a little bit of a dealer and a little bit of a healer.

unique-druid-spells-page-001unique-druid-spells-page-002unique-druid-spells-page-003unique-druid-spells-page-004

Download the PDF, or JPG here.

Changelog:

November 2, 2016

  • Added “provokes no opportunity attacks” clarification to Darting Bite.
  • Roots of Rescue is now a 1st level spell.
  • Call of Sustenance has a slightly increased radius.
  • Armour of the Beast is now a 4th level spell.
  • Strikes of Retribution is now a 5th level spell.
  • Thunderclap is now a 6th level spell and does slightly more damage.
  • Primal Storm has been removed due to overlap with Call Lightning.